最近私事煩忙,一直沒空寫blog, 甚至連股市也少看了。
但每日總有一群人會進來看看有沒有更新,感謝支持。
個人個倉都冇咩特別,無咩操作,YTD -15.48%
比SP500差但比納指好少少。
說回AMD這份業績。
GAAP Quarterly Financial Results
Q2 2022 | Q2 2021 | Y/Y | |
Revenue ($M) | $6,550 | $3,850 | Up 70% |
Gross profit ($M) | $3,028 | $1,830 | Up 65% |
Gross margin % | 46% | 48% | Down 140 bps |
Operating expenses ($M) | $2,508 | $1,000 | Up 151% |
Operating income ($M) | $526 | $831 | Down 37% |
Operating margin % | 8% | 22% | Down 14 pp |
Net income ($M) | $447 | $710 | Down 37% |
Earnings per share | $0.27 | $0.58 | Down 53% |
Non-GAAP(*) Quarterly Financial Results
Q2 2022 | Q2 2021 | Y/Y | |
Revenue ($M) | $6,550 | $3,850 | Up 70% |
Gross profit ($M) | $3,538 | $1,832 | Up 93% |
Gross margin % | 54% | 48% | Up 640 bps |
Operating expenses ($M) | $1,562 | $909 | Up 72% |
Operating income ($M) | $1,982 | $924 | Up 115% |
Operating margin % | 30% | 24% | Up 6 pp |
Net income ($M) | $1,707 | $778 | Up 119% |
Earnings per share | $1.05 | $0.63 | Up 67% |
若是看GAAP的話,數字會難看很多
主要是因為Amortization of acquisition-related intangibles(無形資產攤銷)
這是以溢價收購所產生的一個會計項目,應該還會在年報上好一陣子。
但由於並非是實際現金的支出,所以就先略過不理。
重點是重新劃分的業務分類:
而數據中心更按年增長83%
至於Xilinx的收入被劃分在Embedded這裡, 翻查去年同期Xilinx的財報
發現去年同期收入8.79億,比上上一年增長21%
今年被收購後,增速亦沒有放慢的跡象。
至於另一個值得留意的就是加密貨幣崩盤對顯卡需求的影響,
畢竟隔壁Nvdia就發了盈警。
但從數字看,Gaming的收入卻按年上升32%,為什麼?
Gaming的收入包含了散裝GPUs(非Data Center用)跟客製化SoC(PS5, XBox X)的Sales,
對比Q1業績(以舊分類看)
Computing and Graphics收入28億,包含了現在被分為Client的收入21.24億,
也就是說散裝GPUs收入若6億(28 - 21.24)多一點,只佔整體收入一成左右。
換言之大部分Gaming的收入增長來自Gaming Console的熱賣。
根據分析員會議的說法,
So I would say that on the Semi-Custom side, let's take that first. The console business has been very strong. So I would say it's a strong cycle. Overall, we were more supply constrained in sort of last yearWe've been able to get additional supply for that. I think there's continued belief that it's a strong cycle for the consoles. We expect consoles to peak in the third quarter, and then the normal seasonality
We do expect, as we go into the fourth quarter, though, that we'll see some sequential increase in that business because we'll have new products that are launching in that time frame. So those are the puts and takes. I think overall, as a segment, we continue to believe gaming is a long-term secular driver. There are some sort of short-term dynamics here in the PC market that we're dealing with.
因為Q4將有新架構RDNA3的GPU推出,預計雖然console的銷量會有季節性影響,
但整體Gaming的收入將錄得按季增長。
至於Client業務,Lisa Su亦承認整體市場情況比原先估計差,
可能由原先high single digit跌幅下修至mid-teens.
但只針對整體市場,AMD因為集中高端notebook,受到影響較少。
對於這份業績,個人感覺是收貨,亦有把握今年AMD實現263億的收入目標。
non-GAAP eps粗略估計在4.3左右,現時forward PE~22X.
接下來是個人最感到困惑的一部分--來年展望。
Gaming console自推出以來已踏入了第二個年頭,
根據之前經驗,Gaming Console的銷售高峰期應出現在第三、四個年頭,
所以個人並不太搶心來年Gaming的表現.
而Embedded跟Data Center更應該是增長的主力,
應可抵消Client業務的不濟。
市場預期來年收入增長1X%,個人認為還算合理,
但更進一步的預測只有等FY23的展望出爐。
而半導體市場週期性很強,一般兩三年繁榮,接下來一兩年就會陷入萎縮。
Ref:Deutsche Bank Research |
接下來很有可能於2023年左右半導體產業會進入調整期。
屆時AMD可能會出現盈利上升但股價下跌的情景(估值下修)。
今年年頭高位加注半導體相關股票,半年下來吃了不少苦頭。
但將時間拉長來看,半導體產業的前景仍十分良好。
電動車,AI,IoT等等都會推升半導體的需求,
未來一兩年的低谷在漫長的投資生涯上應不算什麼時間。
個人仍維持佛系的持股,買高了的話就以時間去換空間。
畢竟手上仍有現金的話,遠不至於要以賣股籌資金。
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